
Multiplies the Top layer over the Bottom layer. Replace works differently from the Normal blending because it will also ignore the alpha present in the Top layer, which could result is Transparent pixels. This is useful for example to avoid blending information with the layers below. It can be used to optimize the computation of a channel by ignoring it in the Top layer.

* Texture Import requires the Principled BSDF shader in 2.79.0+.Effects can be drag and dropped directly into the layer stack, doing so will create a layer with the Blending Mode set to PassThrough for all its channels.ĭiscards the blending of the layer, displaying only the previous layers. * Mesh Export will likely work in previous versions but untested. (See "Preferences" screenshot below) Installation The addon needs the file location to know where to create the export and textures folder used for import/export of the files.įile names are derived from the selected object name or your blender file name. blend file before using the import/export features, then saving before import/export is then not required.

Optional Height Maps (Combines Height and Normal maps using the Bump Node, use with care, see screenshots below)Ĭhecks if Mesh has material and will create one if it doesn't (Can be turned off in preferences "Create Material")


* (On detection of OcclusionRoughnessMetallic texture) Passes textures folder from preferences to Substance Painter.Ĭreates Nodes using the Principled BSDF shader.Ĭreates nodes for Unreal Engine Textures. FeaturesĮxports to export folder and opens Substance Painter.Ĭreates SPP Project File ".spp". Pipeline/Workflow import/export for Substance Painter.
